Devolution is a game design focused project exploring the creative process and challenges of game development, consisting of exhibitions, interviews, lectures, an archive and so on.

Each Devolution event / exhibition focalises on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers. During the last years Devolution dismantled the games and worked with the developers of The Curious Expedition, Shift Happens and Thumper.

How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version? How did testing and feedback affect the game? What the hell is creativity? What is the connection of all this to business and technology? What might the future hold?

Games as interactive digital media artefacts are on the forefront of the still ongoing (?) digital revolution. They not only excel in representing and preparing us for a globalised, interconnected and emergent present and future, but also in showing the direction on where digital media is heading. Dissecting and examining the development process of games is key for understanding and mastering the increasingly digital world we are in.

How liquid is our culture? Why? How can this be matched with business? How is media shaped by its digital nature? How are emergent patterns shaping our lives? How can one express oneself with games? Why do we have to talk about digital literacy?

My role in Devolution was to coordinate the exhibition in cooperation with A MAZE.
I assigned people to the shifts, and planned the exhibition space. Furthermore was I involved in our social media presence.

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